remove cout
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@@ -243,7 +243,6 @@ bool FrameHandlerMono::needNewKf(double scene_depth_mean)
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for(auto it=overlap_kfs_.begin(), ite=overlap_kfs_.end(); it!=ite; ++it)
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for(auto it=overlap_kfs_.begin(), ite=overlap_kfs_.end(); it!=ite; ++it)
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{
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{
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Vector3d relpos = new_frame_->w2f(it->first->pos());
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Vector3d relpos = new_frame_->w2f(it->first->pos());
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std::cout << relpos.transpose() << std::endl;
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if(fabs(relpos.x())/scene_depth_mean < Config::kfSelectMinDist() &&
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if(fabs(relpos.x())/scene_depth_mean < Config::kfSelectMinDist() &&
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fabs(relpos.y())/scene_depth_mean < Config::kfSelectMinDist()*0.8 &&
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fabs(relpos.y())/scene_depth_mean < Config::kfSelectMinDist()*0.8 &&
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fabs(relpos.z())/scene_depth_mean < Config::kfSelectMinDist()*1.3)
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fabs(relpos.z())/scene_depth_mean < Config::kfSelectMinDist()*1.3)
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