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vio/GPU_version/vio/include/sophus/so3.h
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// This file is part of Sophus.
//
// Copyright 2011 Hauke Strasdat (Imperial College London)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#ifndef SOPHUS_SO3_H
#define SOPHUS_SO3_H
#include <Eigen/Core>
#include <Eigen/StdVector>
#include <Eigen/Geometry>
namespace Sophus
{
using namespace Eigen;
const double SMALL_EPS = 1e-10;
class SO3
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
SO3 ();
SO3 (const SO3 & other);
explicit
SO3 (const Matrix3d & _R);
explicit
SO3 (const Quaterniond & unit_quaternion);
SO3 (double rot_x,
double rot_y,
double rot_z);
void
operator= (const SO3 & so3);
SO3
operator* (const SO3 & so3) const;
void
operator*= (const SO3 & so3);
Vector3d
operator* (const Vector3d & xyz) const;
SO3
inverse () const;
Matrix3d
matrix () const;
Matrix3d
Adj () const;
Matrix3d
generator (int i);
Vector3d
log () const;
static SO3
exp (const Vector3d & omega);
static SO3
expAndTheta (const Vector3d & omega,
double * theta);
static Vector3d
log (const SO3 & so3);
static Vector3d
logAndTheta (const SO3 & so3,
double * theta);
static Matrix3d
hat (const Vector3d & omega);
static Vector3d
vee (const Matrix3d & Omega);
static Vector3d
lieBracket (const Vector3d & omega1,
const Vector3d & omega2);
static Matrix3d
d_lieBracketab_by_d_a (const Vector3d & b);
void
setQuaternion (const Quaterniond& quaternion);
const Quaterniond & unit_quaternion() const
{
return unit_quaternion_;
}
static const int DoF = 3;
protected:
Quaterniond unit_quaternion_;
};
inline std::ostream& operator <<(std::ostream & out_str,
const SO3 & so3)
{
out_str << so3.log().transpose() << std::endl;
return out_str;
}
} // end namespace
#endif