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vio/GPU_version/svo/include/gpu_svo/frame.h
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2021-05-08 11:53:15 +02:00

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// This file is part of SVO - Semi-direct Visual Odometry.
//
// Copyright (C) 2014 Christian Forster <forster at ifi dot uzh dot ch>
// (Robotics and Perception Group, University of Zurich, Switzerland).
//
// SVO is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or any later version.
//
// SVO is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SVO_FRAME_H_
#define SVO_FRAME_H_
#include <sophus/se3.h>
#include <vikit/math_utils.h>
#include <vikit/abstract_camera.h>
#include <boost/noncopyable.hpp>
#include <gpu_svo/global.h>
namespace g2o {
class VertexSE3Expmap;
}
typedef g2o::VertexSE3Expmap g2oFrameSE3;
namespace svo {
class Point;
struct Feature;
typedef list<Feature*> Features;
typedef vector<cv::Mat> ImgPyr;
/// A frame saves the image, the associated features and the estimated pose.
class Frame : boost::noncopyable
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
static int frame_counter_; //!< Counts the number of created frames. Used to set the unique id.
int id_; //!< Unique id of the frame.
double timestamp_; //!< Timestamp of when the image was recorded.
vk::AbstractCamera* cam_; //!< Camera model.
Sophus::SE3 T_f_w_; //!< Transform (f)rame from (w)orld.
Matrix<double, 6, 6> Cov_; //!< Covariance.
ImgPyr img_pyr_; //!< Image Pyramid.
Features fts_; //!< List of features in the image.
vector<Feature*> key_pts_; //!< Five features and associated 3D points which are used to detect if two frames have overlapping field of view.
bool is_keyframe_; //!< Was this frames selected as keyframe?
g2oFrameSE3* v_kf_; //!< Temporary pointer to the g2o node object of the keyframe.
int last_published_ts_; //!< Timestamp of last publishing.
Frame(vk::AbstractCamera* cam, const cv::Mat& img, double timestamp);
~Frame();
/// Initialize new frame and create image pyramid.
void initFrame(const cv::Mat& img);
/// Select this frame as keyframe.
void setKeyframe();
/// Add a feature to the image
void addFeature(Feature* ftr);
/// The KeyPoints are those five features which are closest to the 4 image corners
/// and to the center and which have a 3D point assigned. These points are used
/// to quickly check whether two frames have overlapping field of view.
void setKeyPoints();
/// Check if we can select five better key-points.
void checkKeyPoints(Feature* ftr);
/// If a point is deleted, we must remove the corresponding key-point.
void removeKeyPoint(Feature* ftr);
/// Return number of point observations.
inline size_t nObs() const { return fts_.size(); }
/// Check if a point in (w)orld coordinate frame is visible in the image.
bool isVisible(const Vector3d& xyz_w) const;
/// Full resolution image stored in the frame.
inline const cv::Mat& img() const { return img_pyr_[0]; }
/// Was this frame selected as keyframe?
inline bool isKeyframe() const { return is_keyframe_; }
/// Transforms point coordinates in world-frame (w) to camera pixel coordinates (c).
inline Vector2d w2c(const Vector3d& xyz_w) const { return cam_->world2cam( T_f_w_ * xyz_w ); }
/// Transforms pixel coordinates (c) to frame unit sphere coordinates (f).
inline Vector3d c2f(const Vector2d& px) const { return cam_->cam2world(px[0], px[1]); }
/// Transforms pixel coordinates (c) to frame unit sphere coordinates (f).
inline Vector3d c2f(const double x, const double y) const { return cam_->cam2world(x, y); }
/// Transforms point coordinates in world-frame (w) to camera-frams (f).
inline Vector3d w2f(const Vector3d& xyz_w) const { return T_f_w_ * xyz_w; }
/// Transforms point from frame unit sphere (f) frame to world coordinate frame (w).
inline Vector3d f2w(const Vector3d& f) const { return T_f_w_.inverse() * f; }
/// Projects Point from unit sphere (f) in camera pixels (c).
inline Vector2d f2c(const Vector3d& f) const { return cam_->world2cam( f ); }
/// Return the pose of the frame in the (w)orld coordinate frame.
inline Vector3d pos() const { return T_f_w_.inverse().translation(); }
/// Frame jacobian for projection of 3D point in (f)rame coordinate to
/// unit plane coordinates uv (focal length = 1).
inline static void jacobian_xyz2uv(
const Vector3d& xyz_in_f,
Matrix<double,2,6>& J)
{
const double x = xyz_in_f[0];
const double y = xyz_in_f[1];
const double z_inv = 1./xyz_in_f[2];
const double z_inv_2 = z_inv*z_inv;
J(0,0) = -z_inv; // -1/z
J(0,1) = 0.0; // 0
J(0,2) = x*z_inv_2; // x/z^2
J(0,3) = y*J(0,2); // x*y/z^2
J(0,4) = -(1.0 + x*J(0,2)); // -(1.0 + x^2/z^2)
J(0,5) = y*z_inv; // y/z
J(1,0) = 0.0; // 0
J(1,1) = -z_inv; // -1/z
J(1,2) = y*z_inv_2; // y/z^2
J(1,3) = 1.0 + y*J(1,2); // 1.0 + y^2/z^2
J(1,4) = -J(0,3); // -x*y/z^2
J(1,5) = -x*z_inv; // x/z
}
};
/// Some helper functions for the frame object.
namespace frame_utils {
/// Creates an image pyramid of half-sampled images.
void createImgPyramid(const cv::Mat& img_level_0, int n_levels, ImgPyr& pyr);
/// Get the average depth of the features in the image.
bool getSceneDepth(const Frame& frame, double& depth_mean, double& depth_min);
} // namespace frame_utils
} // namespace svo
#endif // SVO_FRAME_H_