diff --git a/GPU_version/vio/include/vio/frame.h b/GPU_version/vio/include/vio/frame.h index 52b8f0f..2018872 100644 --- a/GPU_version/vio/include/vio/frame.h +++ b/GPU_version/vio/include/vio/frame.h @@ -128,10 +128,10 @@ namespace vio { //TODO add 15 degree roll orientation SE2 inv=T_f_w_.inverse(); Quaterniond q; - q = AngleAxisd(atan2(inv.so2().unit_complex().imag(),inv.so2().unit_complex().real()), Vector3d::UnitX()) - * AngleAxisd(0.261799, Vector3d::UnitY()) + q = AngleAxisd(0.261799, Vector3d::UnitX()) + * AngleAxisd(atan2(inv.so2().unit_complex().imag(),inv.so2().unit_complex().real()), Vector3d::UnitY()) * AngleAxisd(0.0, Vector3d::UnitZ()); - SE3 out(q.toRotationMatrix(),Vector3d(0.0,inv.translation()(0),inv.translation()(1))); + SE3 out(q.toRotationMatrix(),Vector3d(inv.translation()(0),0.0,inv.translation()(1))); return out; } diff --git a/GPU_version/vio/include/vio/global.h b/GPU_version/vio/include/vio/global.h index c78eb5a..f115137 100644 --- a/GPU_version/vio/include/vio/global.h +++ b/GPU_version/vio/include/vio/global.h @@ -92,10 +92,10 @@ namespace vio SE3 se3() const{ //Todo add 15 roll orientation Quaterniond q; - q = AngleAxisd(pitch(), Vector3d::UnitX()) - * AngleAxisd(0.261799, Vector3d::UnitY()) + q = AngleAxisd(0.261799, Vector3d::UnitX()) + * AngleAxisd(pitch(), Vector3d::UnitY()) * AngleAxisd(0.0, Vector3d::UnitZ()); - return SE3(q.toRotationMatrix(),Vector3d(1e-19,T2_.translation()(0),T2_.translation()(1))); + return SE3(q.toRotationMatrix(),Vector3d(T2_.translation()(0), 0.0,T2_.translation()(1))); } ~SE2_5(){} diff --git a/GPU_version/vio/kernel/compute-residual.cl b/GPU_version/vio/kernel/compute-residual.cl index 948e057..f614ae1 100644 --- a/GPU_version/vio/kernel/compute-residual.cl +++ b/GPU_version/vio/kernel/compute-residual.cl @@ -31,8 +31,8 @@ float3 xyz_cur(float3 cur, float3 ref, float3 ref_feature) float R20=-sin(pitch);//-sin(pitch) float R21=cos(pitch)*sin(roll);//0 float R22=cos(pitch)*cos(roll);//cos(pitch) - return (float3)(R00*ref_feature.x+R01*ref_feature.y+R02*ref_feature.z, - R10*ref_feature.x+R11*ref_feature.y+R12*ref_feature.z+error.x, + return (float3)(R00*ref_feature.x+R01*ref_feature.y+R02*ref_feature.z+error.x, + R10*ref_feature.x+R11*ref_feature.y+R12*ref_feature.z, R20*ref_feature.x+R21*ref_feature.y+R22*ref_feature.z+error.y); /* if(ref.z < 0.0) @@ -112,7 +112,7 @@ float2 uv_ref_i = floor(uv_ref); if(uv_ref_i.x - (PATCH_HALFSIZE + 1) < 0 || uv_ref_i.y - (PATCH_HALFSIZE + 1) < 0 || uv_ref_i.x + (PATCH_HALFSIZE + 1) >= get_image_dim(image_ref).x || uv_ref_i.y + (PATCH_HALFSIZE + 1) >= get_image_dim(image_ref).y)return; // evaluate projection jacobian float frame_jac[6]={0.0}; // 2X3 -jacobian_xyz2uv(sqrt(pow(ref_feature[f] - (float3)(0.0, ref_pose[0].x, ref_pose[0].y), 2.0)), &frame_jac); +jacobian_xyz2uv(sqrt(pow(ref_feature[f] - (float3)(ref_pose[0].x, 0.0, ref_pose[0].y), 2.0)), &frame_jac); // compute bilateral interpolation weights for reference image float2 subpix= uv_ref - uv_ref_i; diff --git a/GPU_version/vio/src/depth_filter.cpp b/GPU_version/vio/src/depth_filter.cpp index 2264590..62fa181 100644 --- a/GPU_version/vio/src/depth_filter.cpp +++ b/GPU_version/vio/src/depth_filter.cpp @@ -218,10 +218,10 @@ namespace vio { SE2 T(it->ftr->frame->T_f_w_.pitch()-frame->T_f_w_.pitch(),it->ftr->frame->T_f_w_.se2().translation()- frame->T_f_w_.se2().translation()); ///TODO add 15 degrees roll orientation Quaterniond q; - q = AngleAxisd(atan2(T.so2().unit_complex().imag(),T.so2().unit_complex().real()), Vector3d::UnitX()) - * AngleAxisd(0.261799, Vector3d::UnitY()) + q = AngleAxisd(0.261799, Vector3d::UnitX()) + * AngleAxisd(atan2(T.so2().unit_complex().imag(),T.so2().unit_complex().real()), Vector3d::UnitY()) * AngleAxisd(0.0, Vector3d::UnitZ()); - SE3 T_ref_cur(q.toRotationMatrix(),Vector3d(0.0,T.translation()(0),T.translation()(1))); + SE3 T_ref_cur(q.toRotationMatrix(),Vector3d(T.translation()(0), 0.0,T.translation()(1))); const Vector3d xyz_f(T_ref_cur.inverse()*(1.0/it->mu * it->ftr->f) ); if(xyz_f.z() < 0.0) { ++it; // behind the camera diff --git a/GPU_version/vio/src/homography.cpp b/GPU_version/vio/src/homography.cpp index 05f8f46..c2263bc 100644 --- a/GPU_version/vio/src/homography.cpp +++ b/GPU_version/vio/src/homography.cpp @@ -92,7 +92,7 @@ namespace vk { q.w() *= 1/q.norm(); q.x()=0.0; q.z()=0.0; - T_c2_from_c1=Sophus::SE3(q.toRotationMatrix(),Eigen::Vector3d(0.0,decompositions.front().T.translation().x(),decompositions.front().T.translation().z())); + T_c2_from_c1=Sophus::SE3(q.toRotationMatrix(),Eigen::Vector3d(decompositions.front().T.translation().x(), 0.0,decompositions.front().T.translation().z())); return true; }