CRITICAL: Now publishing camera in world frame. before it was the opposite.
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@@ -91,7 +91,7 @@ void FrameHandlerMono::setFirstFrame(const FramePtr& first_frame)
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FrameHandlerMono::UpdateResult FrameHandlerMono::processFirstFrame()
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{
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new_frame_->T_f_w_ = T_f_w_init_;
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new_frame_->T_f_w_ = SE3(Matrix3d::Identity(), Vector3d::Zero());
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if(klt_homography_init_.addFirstFrame(new_frame_) == initialization::FAILURE)
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return RESULT_NO_KEYFRAME;
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new_frame_->setKeyframe();
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