CRITICAL: Now publishing camera in world frame. before it was the opposite.
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@@ -63,9 +63,6 @@ public:
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virtual ~FrameHandlerBase();
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/// Set initial pose of the camera.
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void setInitialPose(const SE3& T_frame_from_world) { T_f_w_init_ = T_frame_from_world; }
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/// Get the current map.
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const Map& map() const { return map_; }
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@@ -92,7 +89,6 @@ protected:
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bool set_reset_; //!< Flag that the user can set. Will reset the system before the next iteration.
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bool set_start_; //!< Flag the user can set to start the system when the next image is received.
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Map map_; //!< Map of keyframes created by the slam system.
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SE3 T_f_w_init_; //!< Initial pose of the camera.
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vk::Timer timer_; //!< Stopwatch to measure time to process frame.
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vk::RingBuffer<double> acc_frame_timings_; //!< Total processing time of the last 10 frames, used to give some user feedback on the performance.
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vk::RingBuffer<size_t> acc_num_obs_; //!< Number of observed features of the last 10 frames, used to give some user feedback on the tracking performance.
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