CRITICAL: Now publishing camera in world frame. before it was the opposite.
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@@ -63,9 +63,6 @@ public:
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virtual ~FrameHandlerBase();
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/// Set initial pose of the camera.
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void setInitialPose(const SE3& T_frame_from_world) { T_f_w_init_ = T_frame_from_world; }
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/// Get the current map.
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const Map& map() const { return map_; }
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@@ -92,7 +89,6 @@ protected:
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bool set_reset_; //!< Flag that the user can set. Will reset the system before the next iteration.
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bool set_start_; //!< Flag the user can set to start the system when the next image is received.
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Map map_; //!< Map of keyframes created by the slam system.
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SE3 T_f_w_init_; //!< Initial pose of the camera.
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vk::Timer timer_; //!< Stopwatch to measure time to process frame.
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vk::RingBuffer<double> acc_frame_timings_; //!< Total processing time of the last 10 frames, used to give some user feedback on the performance.
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vk::RingBuffer<size_t> acc_num_obs_; //!< Number of observed features of the last 10 frames, used to give some user feedback on the tracking performance.
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@@ -120,14 +120,14 @@ int FrameHandlerBase::finishFrameProcessingCommon(
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num_obs_last_ = num_observations;
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SVO_STOP_TIMER("tot_time");
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#ifdef SVO_TRACE
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g_permon->writeToFile();
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{
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boost::unique_lock<boost::mutex> lock(map_.point_candidates_.mut_);
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size_t n_candidates = map_.point_candidates_.candidates_.size();
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SVO_LOG(n_candidates);
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}
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#endif
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#ifdef SVO_TRACE
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g_permon->writeToFile();
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{
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boost::unique_lock<boost::mutex> lock(map_.point_candidates_.mut_);
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size_t n_candidates = map_.point_candidates_.candidates_.size();
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SVO_LOG(n_candidates);
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}
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#endif
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// reset if failure or requested
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if(dropout == RESULT_FAILURE || set_reset_)
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@@ -91,7 +91,7 @@ void FrameHandlerMono::setFirstFrame(const FramePtr& first_frame)
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FrameHandlerMono::UpdateResult FrameHandlerMono::processFirstFrame()
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{
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new_frame_->T_f_w_ = T_f_w_init_;
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new_frame_->T_f_w_ = SE3(Matrix3d::Identity(), Vector3d::Zero());
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if(klt_homography_init_.addFirstFrame(new_frame_) == initialization::FAILURE)
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return RESULT_NO_KEYFRAME;
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new_frame_->setKeyframe();
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