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@@ -101,7 +101,7 @@ void warpAffine(
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return;
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}
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// Perform the Warp on a larger patch
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// Perform the warp on a larger patch.
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uint8_t* ref_patch_ptr = ref_patch.patch_with_border;
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const Vector2f px_ref_pyr = px_ref.cast<float>() / (1<<level_ref);
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for (int y=0; y<patch_size; ++y)
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@@ -118,6 +118,7 @@ void warpAffine(
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}
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}
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// Remove border from large patch.
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ref_patch_ptr = ref_patch.patch;
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for(int y=1; y<g_patch_size+1; ++y, ref_patch_ptr += g_patch_size)
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{
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