added flag if patch normal is set
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@@ -27,6 +27,7 @@ int Point::point_counter_ = 0;
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Point::Point(const Vector3d& pos) :
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id_(point_counter_++),
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pos_(pos),
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normal_set_(false),
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n_obs_(0),
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v_pt_(NULL),
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last_published_ts_(0),
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@@ -40,6 +41,7 @@ Point::Point(const Vector3d& pos) :
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Point::Point(const Vector3d& pos, Feature* ftr) :
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id_(point_counter_++),
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pos_(pos),
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normal_set_(false),
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n_obs_(1),
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v_pt_(NULL),
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last_published_ts_(0),
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@@ -82,6 +84,15 @@ bool Point::deleteFrameRef(Frame* frame)
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return false;
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}
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void Point::initNormal()
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{
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assert(!obs_.empty());
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const Feature* ftr = obs_.back();
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assert(ftr->frame != NULL);
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normal_ = ftr->frame->T_f_w_.rotation_matrix().transpose()*(-ftr->f);
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normal_set_ = true;
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}
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bool Point::getCloseViewObs(const Vector3d& framepos, Feature*& ftr) const
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{
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// TODO: get frame with same point of view AND same pyramid level!
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