added flag if patch normal is set

This commit is contained in:
Christian Forster
2014-05-12 18:00:31 +02:00
parent 8a2bef49f7
commit 240bed8665
2 changed files with 19 additions and 3 deletions
+8 -3
View File
@@ -31,7 +31,7 @@ class Feature;
typedef Matrix<double, 2, 3> Matrix23d;
/// A 3D point that was triangulated from at least two corresponding image features.
/// A 3D point on the surface of the scene.
class Point : boost::noncopyable
{
public:
@@ -40,12 +40,14 @@ public:
TYPE_DELETED,
TYPE_CANDIDATE,
TYPE_UNKNOWN,
TYPE_GOOD };
TYPE_GOOD
};
static int point_counter_; //!< Counts the number of created points. Used to set the unique id.
int id_; //!< Unique ID of the point.
Vector3d pos_; //!< 3d pos of the point in the world coordinate frame.
Matrix3d R_w_p_; //!< Orientation of surface patch. Z-axis is the normal. Rotation from (p)oint frame to (w)orld frame.
Vector3d normal_; //!< Surface normal at point.
bool normal_set_; //!< Flag whether the surface normal was estimated or not.
list<Feature*> obs_; //!< References to keyframes which observe the point.
size_t n_obs_; //!< Number of obervations: Keyframes AND successful reprojections in intermediate frames.
g2oPoint* v_pt_; //!< Temporary pointer to the point-vertex in g2o during bundle adjustment.
@@ -66,6 +68,9 @@ public:
/// Remove reference to a frame.
bool deleteFrameRef(Frame* frame);
/// Initialize point normal. The inital estimate will point towards the frame.
void initNormal();
/// Check whether mappoint has reference to a frame.
Feature* findFrameRef(Frame* frame);
+11
View File
@@ -27,6 +27,7 @@ int Point::point_counter_ = 0;
Point::Point(const Vector3d& pos) :
id_(point_counter_++),
pos_(pos),
normal_set_(false),
n_obs_(0),
v_pt_(NULL),
last_published_ts_(0),
@@ -40,6 +41,7 @@ Point::Point(const Vector3d& pos) :
Point::Point(const Vector3d& pos, Feature* ftr) :
id_(point_counter_++),
pos_(pos),
normal_set_(false),
n_obs_(1),
v_pt_(NULL),
last_published_ts_(0),
@@ -82,6 +84,15 @@ bool Point::deleteFrameRef(Frame* frame)
return false;
}
void Point::initNormal()
{
assert(!obs_.empty());
const Feature* ftr = obs_.back();
assert(ftr->frame != NULL);
normal_ = ftr->frame->T_f_w_.rotation_matrix().transpose()*(-ftr->f);
normal_set_ = true;
}
bool Point::getCloseViewObs(const Vector3d& framepos, Feature*& ftr) const
{
// TODO: get frame with same point of view AND same pyramid level!