add banchmark image alignment 2
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// This file is part of SVO - Semi-direct Visual Odometry.
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//
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// Copyright (C) 2014 Christian Forster <forster at ifi dot uzh dot ch>
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// (Robotics and Perception Group, University of Zurich, Switzerland).
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//
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// SVO is free software: you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or any later version.
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//
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// SVO is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef VIO_SPARSE_IMG_ALIGN_GPU_H_
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#define VIO_SPARSE_IMG_ALIGN_GPU_H_
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#include <nlls_solver.h>
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#include <cl_class.h>
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#include <math_utils.h>
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#include <algorithm>
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#include <sophus/se2.h>
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namespace vio {
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class Feature;
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/// Optimize the pose of the frame by minimizing the photometric error of feature patches.
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class SparseImgAlignGpu : public vk::NLLSSolver<3, Sophus::SE2>
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{
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static const int patch_halfsize_ = 12;
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static const int patch_size_ = 12*patch_halfsize_;
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static const int patch_area_ = patch_size_*patch_size_;
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public:
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SparseImgAlignGpu(
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int max_level,
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int min_level,
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int n_iter,
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Method method,
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bool verbose,
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opencl* residual);
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size_t run();
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void data_reader(std::string filename, float *rp, float *cp, float *c, float *fts, float* fts_px);
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int feature_counter(std::string filename);
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// FILE* data= nullptr;
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protected:
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int level_; //!< current pyramid level on which the optimization runs.
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int max_level_; //!< coarsest pyramid level for the alignment.
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int min_level_; //!< finest pyramid level for the alignment.
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size_t feature_counter_=0;
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opencl* residual_= nullptr;
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// cache:
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std::vector<bool> visible_fts_;
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virtual double computeResiduals(const ModelType& model,
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bool linearize_system,
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bool compute_weight_scale) {
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return 0.0;
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};
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virtual double computeResiduals(bool linearize_system, bool compute_weight_scale = false);
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virtual int solve();
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virtual void update();
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virtual void update(const ModelType& old_model, ModelType& new_model) { };
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virtual void startIteration();
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virtual void finishIteration();
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};
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} // namespace vio
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#endif // VIO_SPARSE_IMG_ALIGN_GPU_H_
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